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Project Binder List
The Project Binder (List) shows all documents in the project binder in a list view. You can filter the list by folder and/or cost code. You can view the documents, update document details, and upload new documents. To view project binder documents in a tree view, use Project Binder.
Any type of document may be uploaded to CPM. In order to view a document from within CPM, you must have to software program required to open and view that type of document. Each file uploaded can be a maximum of 200 MB. You can upload up to 1 GB of files at a time.
For an integrated CPM/ProContractor project, there are differences in the project binder and documents.
- The ProContractor Project Binder is the first folder and it is a permanent part of the CPM Project Binder for an integrated project. You can’t rename, move, or delete this folder.
- ProContractor documents are in the ProContractor Project Binder folder. You can’t upload documents or add folders to the ProContractor Project Binder folder.
- Name field in CPM displays the Description of the ProContractor document.
- You can verify that the documents in the ProContractor folder are the same as the documents in the Binder tab of the project in ProContractor by matching the document description in ProContractor to the document name in CPM.
- From within CPM, click View to view the document.
- The Version, Uploaded, and Type fields are not currently used.
- Select Documents > Project Binder (List) from the menu.
- In the Search Document Folder field, click to select the folder you want to view.
- Click Search.
- To remove the filter, in the Search Document Folder field, click and select <Blank>.
- Click Search.
- Select Documents > Project Binder (List) from the menu.
- In the Search Cost Code field, click to select the cost code you want to view.
- Click Search.
- To remove the filter, in the Search Cost Code field, click and select <Blank>.
- Click Search.
- Select Documents > Project Binder (List) from the menu.
- Click Upload Document.
- In the Folder field, click to select the folder for the file.
- In the File to Upload field, click Browse to select the file from your computer and click Open.
- Click Upload.
- Complete the fields as described on the Document Attributes Field Reference.
- Click Save.
There is no limit on the number files you can upload but there is a limit on the aggregate total of 1 GB, and no file can be more than 200 MB.
- Select Documents > Project Binder (List) from the menu.
- Click Upload Multiple Documents.
- In the Folder field, click to select the folder for the file.
- Do one of the following:
- Click Choose Files and browse to find and select the files to upload. Hold [Ctrl] to select multiple files from the same location. Click Open.
- Drag and drop files from your computer to the drag and drop area.
- Review the files listed. If you need to remove a file, click in the row for the file you want to remove.
- Click Upload Files.
- Select Documents > Project Binder (List) from the menu.
- Click View in the row for the file you want to view. If needed, filter by folder or cost code to find the file you want.
- Select Documents > Project Binder (List) from the menu.
- Click on the file name for the file you want to send. If needed, filter by folder or cost code to find the file you want.
- Complete the fields as described on the Document Attributes Field Reference.
- Click Save.
The file is emailed or faxed to contacts based on the System Contact Method field in their contact record (in People/Equipment). The System Contact Method must be set in Contacts with the appropriate email address or fax number. Only Microsoft Word (DOC and DOCX), Microsoft Excel (XLS and XLSX), and RTF documents can be faxed as an attachment
- Select Documents > Project Binder (List) from the menu.
- Click on the file name for the file you want to send. If needed, filter by folder or cost code to find the file you want.
- Click Send.
- In the Recipients field, select the checkbox for each contact from the project's resource list who should receive the email.
- In the Subject field, enter a subject for the email.
- In the Message field, enter the message for the body of the email. This should include the reason for sending the document.
- Click Send.
- Click Close on the send confirmation message.
This option is the same as selecting Photo Gallery from the menu.
- Select Documents > Project Binder (List) from the menu.
- Click Photo Gallery. See Photo Gallery for details.
Document Attributes Field Reference
This reference section describes the following:
Document tab
Field | Description |
---|---|
Name | Displays the name of the document file. |
Version | Displays the version of the file. If needed, you can enter a different version for the document file. |
Folder | Displays the current project binder folder for the document file. If needed, click to select a different folder. When you click Save, the document file is moved to the new folder. |
Private | Select the checkbox to make the document private. Only Client Administrator, Executive Staff, Clerical Staff, and Project Managers can see documents marked as Private. Owners, Design Professionals, Site Supervisors, Tenants, and Subcontractors cannot see documents marked as Private. |
Loaded Date | Displays the date the file was loaded to CPM. |
Comments | Enter any comments about the document. |
Cost Codes | Click to select the cost codes related to the document. |
Linked Tasks tab
Field | Description |
---|---|
Linked Tasks grid - This grid is read only and displays all tasks attached to the document. | |
Linked Tasks | Click Add to add an existing task to the document. CPM adds the first available task from the project to the document. Click on the task name to select a different task. The project tasks are listed on the screen. Click on the task you want to add to the document. Click Add to add an additional task or click Save to save the tasks to the document. |
Linked Resources tab
Field | Description |
---|---|
Linked Tasks grid - This grid is read only and displays all tasks attached to the document. | |
Linked Resources | Click Add to add an existing resource to the document. CPM adds the first available resource from the project to the document. Click on the resource name to select a different resource. The project resources are listed on the screen. Click on the resource you want to add to the document. Click Add to add an additional resource or click Save to save the resources to the document. |
Linked Cost Issues tab
Field | Description |
---|---|
Linked Cost Issues/PCOs grid - This grid is read only and displays the cost issues and potential change orders attached to the document. | |
Linked Cost Issue | Click Add to add an existing task to the document. CPM adds the first available cost issue from the project to the document. Click on the cost issue name to select a different cost issue. The project cost issues are listed on the screen. Click on the cost issue you want to add to the document. Click Add to add an additional cost issue or click Save to save the cost issues to the document. |
- The above setup is my own setup. This kind of setup can be achieved using Music Binder Pro. I spend about a year on Music Binder Pro in order to be able to achieve the above setup. Over the year, Music Binder Pro has been thoroughly tested and fine tuned. I hope that you will enjoy using it in your own band setup. Tutorials are available Here.
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From D&D Wiki
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Blades Of Keran |
---|
Player Info |
World Reference |
DM Info |
- 1Binder
- 1.1Making a Binder
- 1.2Campaign Information
Binder[edit]
A Binder is a type of mage which uses arcane magic to bind the soul (or essence) of a creature (Normally a Elemental or Outsider) to a receptacle. This receptacle could be a inanimate construct, a weapon or armor, a creature, or even a place. These bindings cause anomalies to effect the receptacle.
Making a Binder[edit]
A Binder is normally a controller, in the back commanding his summoned and bound creatures. But when it comes to close quarters they can normally use a weapon with a creature bound to it. At higher levels they can actually create their own guards in the form of Golems.
Abilities: Their major abilities are all mental. Their Intelligence determines the highest spells they can cast. Charisma allows them to convince beings to do service at lower costs. Wisdom decides your will power, and a high will save allows the binder to control bound creatures better.
Races: any but Durzites are the most famous Binders, they are well-known for their golems and their cities which 'somehow' seem full of magical energy.
Alignment: Any, but it's hard to not be of evil alignment when your class abilities are focused on forcing creatures into servitude.
Starting Gold:3d4 ×10 gp.
Starting Age: Complex.
Level | Base Attack Bonus | Saving Throws | Special | Spells per Day | |||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |||||||||||||||||||||||||||||
1st | + 0 | +0 | +0 | +2 | Familiar, Gate of Souls | 3 | 1 | 0 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
2nd | +1 | +0 | +0 | +3 | Binding Circle, Binder's Pact, Elemental Binding 2 HD, Monster Binding | 4 | 2 | 0 | — | — | — | — | — | — | — | ||||||||||||||||||||||||||
3rd | +1 | +1 | +1 | +3 | Outsider Binding 2 HD | 4 | 2 | 1 | 0 | — | — | — | — | — | — | ||||||||||||||||||||||||||
4th | +2 | +1 | +1 | +4 | Elemental Binding 4 HD, Bonus Feat | 4 | 3 | 2 | 0 | — | — | — | — | — | — | ||||||||||||||||||||||||||
5th | +2 | +1 | +1 | +4 | Aparatus Binding | 4 | 3 | 2 | 1 | 0 | — | — | — | — | — | ||||||||||||||||||||||||||
6th | +3 | +2 | +2 | +5 | Outsider Binding 4 HD, Elemental Binding 6 HD | 4 | 3 | 3 | 2 | 0 | — | — | — | — | — | ||||||||||||||||||||||||||
7th | +3 | +2 | +2 | +5 | Sunder Apparatus | 4 | 4 | 3 | 2 | 1 | 0 | — | — | — | — | ||||||||||||||||||||||||||
8th | +4 | +2 | +2 | +6 | Elemental Binding 8 HD, Improved Familar | 4 | 4 | 3 | 3 | 2 | 0 | — | — | — | — | ||||||||||||||||||||||||||
9th | +4 | +3 | +3 | +6 | Bonus Feat, Outsider Binding 6 HD | 4 | 4 | 4 | 3 | 2 | 1 | 0 | — | — | — | ||||||||||||||||||||||||||
10th | +5 | +3 | +3 | +7 | Constructive Binding, Elemental Binding 10 HD | 4 | 4 | 4 | 3 | 3 | 2 | 0 | — | — | — | ||||||||||||||||||||||||||
11th | +5 | +3 | +3 | +7 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | — | — | |||||||||||||||||||||||||||
12th | +6/+1 | +4 | +4 | +8 | Elemental Binding 12 HD, Outsider Binding 8 HD | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | — | — | ||||||||||||||||||||||||||
13th | +6/+1 | +4 | +4 | +8 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | — | |||||||||||||||||||||||||||
14th | +7/+2 | +4 | +4 | +9 | Bonus Feat, Elemental Binding 14 HD | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | — | ||||||||||||||||||||||||||
15th | +7/+2 | +5 | +5 | +9 | Outsider Binding 10 HD, Soul Merge | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | 0 | ||||||||||||||||||||||||||
16th | +8/+3 | +5 | +5 | +10 | Elemental Binding 16 HD | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | ||||||||||||||||||||||||||
17th | +8/+3 | +5 | +5 | +10 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 2 | 1 | |||||||||||||||||||||||||||
18th | +9/+4 | +6 | +6 | +11 | Elemental 18 HD, Outsider Binding 12 HD | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | ||||||||||||||||||||||||||
19th | +9/+4 | +6 | +6 | +11 | Bonus Feat | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | 3 | ||||||||||||||||||||||||||
20th | +10/+5 | +6 | +6 | +12 | Aura Binding, Elemental 20 HD | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | ||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level, ×4 at 1st level) |
Class Features[edit]
All of the following are class features of the Binder.
Weapon and Armor Proficiency: Binders are proficient with all simple weapon, but not any type of armor or shield. Armour of any kind interferes with a Binders movements, which can cause spells with somatic components to fail.
Spells: A Binder casts arcane spells which are drawn from the Binder Spell list. A Binder must choose and prepare her spells ahead of time (see below).
To learn, prepare, or cast a spell, the Binder must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a Binders spell is 10 + the spell level + the Binders Intelligence modifier.
Like other spellcasters, a Binder can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Binder. In addition, she receives bonus spells per day if she has a high Intelligence score.
Unlike a bard or sorcerer, a Binder may know any number of spells. He must choose and prepare his spells ahead of time by getting a good nights sleep and spending 1 hour studying his spellbook. While studying, the Binder decides which spells to prepare.
Familiar: A Binder can obtain a familiar as a Wizard.
Music Binder
A character with more than one class that grants a familiar may have only one familiar at a time, but the classes stack for the purposes of determining the power of the Familiar.
Spellbooks: A Binder must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook, except for read magic, which all Binder can prepare from memory.
Music Binder Pro 3.5 Software
A Binder begins play with a spellbook containing all 0-level Binder spells plus three 1st-level spells of your choice. For each point of Intelligence bonus the Binder has, the spellbook holds one additional 1st-level spell of your choice. At each new Binder level, he gains two new spells of any spell level or levels that he can cast (based on his new Binder level) for his spellbook. At any time, a Binder can also add spells found in other Binder's spellbooks to her own.
Gate Of Souls: A Binder can create a portal within creatures under his command and teleport them to a extraplanar dimension in the astral space between the Binder's body and their soul. A Binder can as a full round action teleport three bound creatures or his familiar to the Gate of Souls. Or a Binder can as a full round action teleport two bound creatures or his familiar anywhere within 20 ft of the Binder from the Gate of Souls. The Gate of Souls is infinite in size and has the timeless trait.
Binding Circle: A Binder of 2nd level or above can create a binding circle. This is an non-mobile ring which a Binder can create as a full-round action. A binder can only create one Binding Circle per day. A Binding Circle is invisible to all except for the Binder who created it, until activated. If a creature that the Binder can enter a pact with enters a Binding Circle it activates. Once activated the creature can't exit the circle by normal means. A Binding Circle can be dispelled at anytime be the Binder that created it, or by a third party casting Dispel Magic or similar spells. A Binder can only have a number of binding circles equal to his Binder level in existence at one time. A creature can try and escape the circle once every hour. To escape it must succeed on a Will Save (DC=10 + Effective Binder Level + Wisdom Modifier). If it succeeds on the escape it returns to its home plane of existence.
You can trap summoned creatures in the Binding Circle but they only remain inside the circle one day or the spells duration (Whichever is longer), if a Binder hasn't successful made a Binder's Pact with the summoned creature within the allotted escape time, it immediately escapes (No save required). If the Binder succeeds on a Binder's Pact within the duration, the summoned creature must remain until the Pact has ended.
Once a creature is bound or escapes then the circle disappears. If not dismissed or used (by successfully binding a creature or the creature escaping) the circle will last indefinitely.
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Binder's Pact: A Binder of 2nd level of above can enter a Pact with creatures trapped inside a Binding Circle. The Binder can only make a pact with creature he can bind. A Binder can only Bind up to his Binder Level + his Will Save in Hit Dice at at time.
The Binder is then free to talk with the trapped creature. He can then try to convince a trapped creature to do the Binding willingly. This generally results in a bargin between the creature and the binder. The cost can be gold, souls, a deed in return, experience and more. The exact details depend on the trapped creature and the pact so the specifics are determined by the DM.
To make a Binder's Pact with a trapped creature; a Binder can either force the creature into submission or try and persuade it. The Binder can then make a Wisdom Check + half his Effective Binder Level (round down) to the check (DC is Base DC of the Deed + 1/2 Trapped Creatures Spell Resistance + Trapped Creatures Will Save).
If the trapped creature is willing then the checks DC is only the Base DC.
What soul's a Binder can manipulate do depends of the Binder's level. At 1st level, a Binder can only bind a soul to a single deed (Potential Deeds).
Once bound to an act the creature then must then do the deed. Once the deed is complete the soul is free.
To determine how powerful you can make the effects your binding is dependent on your EBL (Effective Binder Level), your Effective Binder Level is equal to your Binder Level plus any additional modifiers.
Elemental Binding: A Binder of 2nd level or above can make a pact with an Elemental of 2 HD. At level four it increases to 4 HD. This limit increases by 2 HD every two levels thereafter.
If an Elemental is used in Apparatus Binding, Constructive Binding, Soul Merge, or Aura Binding, then the physical form of the elemental disappears.
Monster Binding: A Binder of 2nd level or above can make a pact with a Magical Beast summoned by a Summon Monster spell. A magical beast summoned in this way can be bound regardless of its HD, the HD of the magical beasts still count towards the HD limit of how many creatures can be bound.
A Magical Beast gains the Sunken Soul Template if they are the target of one of the following class features: Apparatus Binding, Constructive Binding, Soul Merge, or Aura Binding.
Outsider Binding: A Binder of 3rd level or above can make a pact with an Outsider of 2 HD. At 6th level a Binder can make a pact with an outsider of 4 HD. This limit increases by 2 HD every three levels thereafter.
If an Outsider is used in Apparatus Binding, Constructive Binding, Soul Merge, or Aura Binding, then the physical form of the Outsider disappears.
Bonus Feat: At level four and every five levels afterward (level 9, 14, and 19) you get a free feat with the Binding descriptor. A list of the feats with the Binding Descriptor can be found here.
Apparatus Binding: A Binder of 5th level or above can bind a creature to an item, instead of a deed. This item gains traits (Apparatus Binding Traits) depending on the bound creature.
To make a appartaus pact with a trapped creature a Binder can either force the creature into submission or try and persuade it. The Binder can then make a Wisdom Check + half his Effective Binder Level (round down) to the check (DC is Base DC of the Deed + 1/2 Trapped Creatures Spell Resistance + Trapped Creatures Will Save).
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If the trapped creature is willing then the checks DC is only the Base DC.
Once a creature is bound into an object and the object becomes, it remains in that object for all of time (if willing) or for the duration of the Binders 'current' life + one year per binder level. The HD of any creature bound to a item in this way is halved for the purposes of determining how many bound creatures can control.
Sunder Apparatus: A Binder of 7th level or above can undo the binding of a creature's soul and an object. To do this the Binder adds his Wisdom modifier and half his Binder level and makes a check (DC is orginal binders EBL + the Will Save of the magical item).
The soul can then be placed in either an aviliable body of the same species within 50 ft that has the Sunken Soul Template (if not an Elemental or Outsider), but if they are an elemental or outsider then they appear within 50 ft at full health.
Improved Familiar: At 8th level a Binder gains the Improved Familiar Feat.
Constructive Binding: A Binder of 10th level or above can bind a creature to an inanimate Golem or inanimate Construct, instead of a deed. This construct gains traits (Constructive Binding Traits) depending on the bound soul. The golem will become animate as soon as the soul enters the golem. This is only the way to animate a golem, and some other constructs require specific souls.
To make a Constructive Pact with a trapped creature against the will of the trapped creature; a Binder can either force the creature into submission or try and persuade it. The Binder can then try and do either a Diplomacy or Intimidate check, the Binder then adds his Wisdom modifier and half his Binder level to the check (DC is Base DC + 1/2 Spell Resistance + Will Save). If willing then no check is necessary.
Soul Merge: A Binder of 15th level or above can bind a creature to another creature, instead of a deed. This item gains traits (Soul Merging Traits) depending on the bound soul. You can't bind a soul to the body of a creature of the same species, unless you have the Legion of Souls Feat.
5 X 7 Ring Binders
To make a Soul Merge with a trapped creature against the will of the trapped creature; a Binder can either force the creature into submission or try and persuade it. The Binder can then make a Wisdom Check + half his Effective Binder Level (round down) to the check (DC is Base DC of the Deed + 1/2 Trapped Creatures Spell Resistance + Trapped Creatures Will Save).
If the trapped creature is willing then the checks DC is only the Base DC.
If this succeeds then a secondary target within 10 ft of the Bound Creature must be choosen (This secondary target can be the Binder). If this target isn't willing then they must make a will save (DC 10 + Effective Binder Level + Charisma)
Aura Binding: A Binder of 20th level or above can bind a creature to entire area, instead of a deed. This area gains traits (Aura Binding Traits) depending on the bound soul. The size of the area you can effect is dependent on your EBL.
To make a Aura Pact with a trapped creature against the will of the trapped creature; a Binder can either force the creature into submission or try and persuade it. The Binder can then make a Wisdom Check + half his Effective Binder Level (round down) to the check (DC is Base DC of the Deed + 1/2 Trapped Creatures Spell Resistance + Trapped Creatures Will Save).
If the trapped creature is willing then the checks DC is only the Base DC.
- Arcane Spells and Armor
Epic Binder's[edit]
Level | Special | ||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
21st | Outsider Binding 14 HD, | ||||||||||||||||||||||||||||||||||||||||
22nd | Elemental Binding 22 HD | ||||||||||||||||||||||||||||||||||||||||
23rd | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
24th | Elemental Binding 24 HD, Outsider Binding 16 HD | ||||||||||||||||||||||||||||||||||||||||
25th | |||||||||||||||||||||||||||||||||||||||||
26th | Bonus Feat, Elemental Binding 26 HD | ||||||||||||||||||||||||||||||||||||||||
27th | Outsider Binding 18 HD | ||||||||||||||||||||||||||||||||||||||||
28th | Elemental Binding 28 HD | ||||||||||||||||||||||||||||||||||||||||
29th | Bonus Feat | ||||||||||||||||||||||||||||||||||||||||
30th | Elemental Binding 30 HD, Outsider Binding 20 HD | ||||||||||||||||||||||||||||||||||||||||
2 + Int modifier skill points per level. |
Elemental Binding: As above.
Outsider Binding: As above.
Bonus Feats: The epic Binder gains a bonus feat (selected from the list of epic Binder bonus feats) every three levels after 20th.
Epic Binder Bonus Feat List: <-list of bonus epic feats->.
Campaign Information[edit]
Playing a Binder[edit]
Religion: They normally worship the Moons of Magic which grant them the power to do their Binding.
Binder Class 3.5
Other Classes: They can normally relate well to conjurers. Warlocks seem to find a kinship with these Binders. Druids normally antagonize Binders saying its not natural to force a creatures soul into other things.
Combat: In combat they normally sit back and command their servants. They aren't good in direct combat as they have no combat spells or abilities. They eventually will create guards of their own by binding Elementals and outsiders to them or creating golems.
Advancement: As a caster it generally a bad choice to multi-class. But the following Prestige Classes are designed for the Binder: Golem Forger of the Durzites, Infuser of the Crown, and Keeper of the Bound Souls.
Binders in the World[edit]
“ | I really don't see how my creating mindless undead is evil, but forcing an elemental into servitude in a body of stone isn't. | ” |
—Naïlo, Newesti Ex-Druid/Necromancer/Palemaster |
The Binders are famous for creating cheap magical items, and are the only makers of Golems. They are sometimes merchants selling these goods to people.
Daily Life: The life of a Binder is one forsaken by Karmainian society. As the daily duties of a Binder require the slavery of a sentient creature. This is especially true in the creation of Golems.
Notables:
- Nordake (Durzite Wizard 15/ Binder 20) was the first to discover the ways of the Binder.
- Evon (Newesti Binder 18) creates colossal golems out of wood to protect the Newesti Homeland.
- Amber (Karmainian Binder 14) Created a golem with true sentience while still being under her control.
Organizations: The Crown of Mages allows Binders into their midsts. They have many resources that would be of great help to any Binder. They even have class on Binding.
NPC Reactions: Most commoners will think a Binder is just a wizard. Until they see binding in action or a Golem. Most people veiw Binders with suspicion as they normal summon demons, and devils (but normally forget about Angels, Archons, and Guardinals). They also fear that they might be the Binders next victum.
Binder Lore[edit]
Characters with ranks in Knowledge (Arcana) can research Binder's to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
---|---|
5 | Binders are arcane casters that can manipulate souls. |
10 | Binders can bind souls of Elementals & Outsiders into a weapon, a creature, or even the area itself. |
15 | Powerful Binders can manipulate the souls of humanoids and similar creatures. Leaving their old bodies as husks. |
20 | The Most Powerful Binders can create a new soul. From this they can create new creatures. |
Binder's in the Game[edit]
They can easily function as villians. Creating armies of Demons, or just forcing outsiders to be bound to their armour.
Sample Encounter: Amber has been kidnapping children. The lattest was three Sarli brothers. She placed their souls in a golem each. One a Amber Golem. One a Stone Golem. One a Iron Golem. The adventures have been sent out to stop her from turning any more children into golems.
EL 16: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
Binder Links[edit]
Mini Binder 5.5 X 8.5
Back to Main Page → 3.5e Homebrew → Classes → Base ClassesBack to Main Page → 3.5e Homebrew → Campaign Settings → Blades Of Keran Campaign Setting
2.5 Inch Binder
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How to download and launch My Binder: Tabbed Notes for PC and Mac
If you want to download and use My Binder: Tabbed Notes on your PC or Mac you will need to use an Android emulating software such as AndyOS.
Music Binder Pro 3.5 Download
AndyOS is one of the best Android emulators which will allow you to run and use My Binder: Tabbed Notes on your computer/laptop.
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